Mahal
Year: 2023
Role: Developer, UI.UX, Animator
Technologies: Unity, Maya, Figma, Adobe Aero, Photoshop
Collaborators: Cassiel Arcilla
Chaotic, Crowded, and Colorful.
"Mahal" is an AR experience immersing users in the vibrant energy of Southeast Asian street markets. On a scorching summer day, interact with a vendor offering refreshing Filipino desserts to beat the heat!




Goals
Educate users of South and Southeast Asian cultural parallels
Immerse users in lively environments, based on real places
Engage users in language-learning and facilitate tourism


Build Errors
Image tracking worked until animation crashed; event system was tricky to develop. Panels aligned with user flow, but prefab issues disrupted the setup.
Animations
Syncing animations with clips and audio was challenging, resolved with a master controller. Awkward 2D animation in Unity was fixed by flipping a hand.
Scriptwriting and Voice Acting
Acting out Scenes IRL, recorded in new audio software.
Challenges vs Solutions
Low-Fidelity Prototype
Low-poly prototype created to test the scene's feel, event system, and interactions.
Key Findings:
Opted to create a real installation of a stall to have a more realistic presence
More focus on the character animation to help narrate the story

