Year: 2021

Role: Developer, 3D Modeling, Animation, UI/UX

Technologies: Unity, Maya, Photoshop

Team: Mahum Qadeer, Aishwarya Tare



Lonelight is a 10-minute AR horror escape room where users solve clues—decoding Morse code, uncovering riddles, and analyzing photos—through AR image and object tracking to help Annie find her missing family and escape.

Lonelight

Prototype 3:

  1. Hosted at The Brendan Iribe Computer Science Center with a revised narrative for greater user interaction.

  2. Improved player experience using NextNow feedback, layered sounds, and added Microsoft Azure Spatial Cloud Anchors.

  3. Decorated with themed props for mood and marketing, and added a UI system for answering clue-based questions.


  1. UI input system for players to answer questions with their clues

Features:

Object/Image Tracking


Spatial Cloud Anchors, Microsoft Azure


Animation Rigging


Collider Triggers to spawn models and animations

Prototype 2:

  • Created as an in-house AR experience at The Clarice Center for the Arts.

  • Enhanced with a strong narrative, interactive clues (visual, audio, physical), and image/object targets.

  • Tested with 20+ individuals; debut weekend sold 200+ tickets.

Prototype 1:

  • Designed as a remote AR experience with plane detection and raycasting.

  • Models and animations spawned on designated planes with a linear event system for animations, UI notifications, and sounds.

Prototype Phases

Build Errors

  • SDK Errors

  • Event System Kept Crashing

  • Bug in Build


a.aRebuilt project twice

b. Changed Computers


User Experience

  • Lacked AR Affordance

  • Clue’s could only be read at a certain distance/lighting

  • Clues didn’t include active user interaction


a.aActor provided detailed instructions on using a manipulating tablet for the AR to function properly

b. Incorporated the player’s flashlight as part of experience

c. Simplify some clues to help reduce playtime




Large Project, Small Group

  • Too many topics to focus on

a.aTook on two interns who focused on sound and marketing materials

b. Utilized a lot of online assets


Challenges vs Solutions