Year: 2021
Role: Developer, 3D Modeling, Animation, UI/UX
Technologies: Unity, Maya, Photoshop
Team: Mahum Qadeer, Aishwarya Tare
Lonelight is a 10-minute AR horror escape room where users solve clues—decoding Morse code, uncovering riddles, and analyzing photos—through AR image and object tracking to help Annie find her missing family and escape.

Lonelight
Prototype 3:
Hosted at The Brendan Iribe Computer Science Center with a revised narrative for greater user interaction.
Improved player experience using NextNow feedback, layered sounds, and added Microsoft Azure Spatial Cloud Anchors.
Decorated with themed props for mood and marketing, and added a UI system for answering clue-based questions.
UI input system for players to answer questions with their clues
Features:
Object/Image Tracking
Spatial Cloud Anchors, Microsoft Azure
Animation Rigging
Collider Triggers to spawn models and animations


Prototype 2:
Created as an in-house AR experience at The Clarice Center for the Arts.
Enhanced with a strong narrative, interactive clues (visual, audio, physical), and image/object targets.
Tested with 20+ individuals; debut weekend sold 200+ tickets.
Prototype 1:
Designed as a remote AR experience with plane detection and raycasting.
Models and animations spawned on designated planes with a linear event system for animations, UI notifications, and sounds.
Prototype Phases


Build Errors
SDK Errors
Event System Kept Crashing
Bug in Build
a.aRebuilt project twice
b. Changed Computers
User Experience
Lacked AR Affordance
Clue’s could only be read at a certain distance/lighting
Clues didn’t include active user interaction
a.aActor provided detailed instructions on using a manipulating tablet for the AR to function properly
b. Incorporated the player’s flashlight as part of experience
c. Simplify some clues to help reduce playtime
Large Project, Small Group
Too many topics to focus on
a.aTook on two interns who focused on sound and marketing materials
b. Utilized a lot of online assets
Challenges vs Solutions
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